Geoffrey Drake-Brockman’s cybernetic artworks interact with audiences to bring about dynamic human–machine performances based on mutual feedback. Six Devices : Popping Houses tells the story of its own creation – using six discrete “artistic devices” which comprise volume, familiarity, reflection, colour, repetition, and, crucially, interaction. The final composition, is an interactive kinetic tableau based on a childish house pictogram.
Geoffrey Drake-Brockman, Six Devices : Popping Houses. Courtesy of the artist.